ECOSYSTEMGENESIS
Ark
Available now on Android · Google Play

AN ECOSYSTEM IS NOT BUILT. IT IS GROWN.

Create life.
Give humanity
a future.

An alien planet. 12,000 sleeping people. Create species, connect food webs and shape Terra Nova into humanity's next home.

SCROLL TO EXPLORE ↓
12 000survivors waiting in orbit
25 / 50 / 100cycles to build a biosphere
1million years in every cycle

ACCOUNT · HALL OF FAME · SUPPORT

Your record travels with you.

Use the same passwordless account as the game. Sign in with a single-use email code, browse separate 25-, 50- and 100-cycle leaderboards, or report a problem.

Hall of Fame

01 / THE LAST CHANCE

Earth is gone.
Life is not.

The year is 2125. Earth’s biosphere has collapsed. Aboard the Ark, 12,000 survivors sleep through the last journey humanity may ever make.

You command the Core research shuttle. An experimental time-dilation field carries the Ark across two million years while only weeks pass within.

Your destination is Terra Nova: beautiful, hostile and not yet a home. Its oceans are poisoned with sulfur. Choose a 25-, 50- or 100-cycle campaign and build a complete biosphere, from microbes to plants and animals. Every cycle spans one million years, and what you create must survive together.

Your world, measured in living systems.
TERRA NOVA 1.3 g / 2.4 bar

02 / ONE PLANET. MANY WORLDS.

Life finds
different ways.

Polar coasts, warm plains, rivers and alien oceans. Explore how climate, plants and animals change the world you are building.

A world taking root

Trees, ferns, grazers and hunters share the same landscape. Every population changes the balance.

ACTUAL IN-GAME CAPTURE · DEVELOPMENT BUILD

YOUR FIRST STEPS

A little life.
A world of consequences.

01

Begin with microbes

Establish life in hostile conditions. Light, chemistry and a viable habitat come first.

02

Build from the roots

Add producers, then consumers. Give every new organism food and a place to live.

03

Let a million years pass

Advance a cycle, observe what survived, then adapt your next design.

03 / DESIGN. RELEASE. OBSERVE.

Do not just discover life.
Create it.

Choose body forms and traits. Consider climate, food and survival before releasing a new lineage.

01

Shape the animal

From body form to diet and adaptation: design an organism with a place in your ecosystem.

02

Grow the foundation

Create plants with different structures and survival strategies. Build the living base that other species depend on.

04 / EVERYTHING IS CONNECTED

No species
survives alone.

A predator needs prey. A grazer needs plants. A growing biosphere needs a food web that can support it. See the links, follow the resources and discover what your next species will change.

ProducersHerbivoresPredators
ACTUAL IN-GAME CAPTURE · DEVELOPMENT BUILD

05 / BEYOND THE LABORATORY

Meet your professor.
And your field partner.

Eve helps you understand the life you create. But the most important discoveries are not always made behind glass. Take research into the world itself.

Every expedition is a decision.

Choose a destination, investigate organisms and gather samples. Observe the world up close, return to the lab and use what you learn. Field research brings knowledge—and risk.

Eve caught in a giant spider’s web · artwork from the game

The ecosystem does not know you are in charge.

A spider’s web can turn a research trip into a rescue. Eve’s safety matters. Decide when discovery is worth the danger, and when it is time to bring her home.

Available now on Android · Google Play

A new world
is waiting for you.

Start your simulation on Android. Begin with a microbe, create new species and help Eve build a liveable future for the people sleeping aboard the Ark.