Begin with microbes
Establish life in hostile conditions. Light, chemistry and a viable habitat come first.

AN ECOSYSTEM IS NOT BUILT. IT IS GROWN.
From the first microbe to a thriving food web. Shape a living planet, one species at a time.
SCROLL TO EXPLORE ↓01 / THE LAST CHANCE
The year is 2125. Earth’s biosphere has collapsed. Aboard the Ark, 12,000 survivors sleep through the last journey humanity may ever make.
You command the Core research shuttle. An experimental time-dilation field carries the Ark across two million years while only weeks pass within.
Your destination is Terra Nova: beautiful, hostile and not yet a home. Its oceans are poisoned with sulfur. You have 100 million-year cycles to build a complete biosphere, from microbes to plants and animals. What you create must survive together.
02 / ONE PLANET. MANY WORLDS.
Polar coasts, warm plains, rivers and alien oceans. Explore how climate, plants and animals change the world you are building.
Trees, ferns, grazers and hunters share the same landscape. Every population changes the balance.
ACTUAL IN-GAME CAPTURE · DEVELOPMENT BUILD
YOUR FIRST STEPS
Establish life in hostile conditions. Light, chemistry and a viable habitat come first.
Add producers, then consumers. Give every new organism food and a place to live.
Advance a cycle, observe what survived, then adapt your next design.
03 / DESIGN. RELEASE. OBSERVE.
Choose body forms and traits. Consider climate, food and survival before releasing a new lineage.
From body form to diet and adaptation: design an organism with a place in your ecosystem.
Create plants with different structures and survival strategies. Build the living base that other species depend on.
04 / EVERYTHING IS CONNECTED
A predator needs prey. A grazer needs plants. A growing biosphere needs a food web that can support it. See the links, follow the resources and discover what your next species will change.
05 / BEYOND THE LABORATORY
Eve helps you understand the life you create. But the most important discoveries are not always made behind glass. Take research into the world itself.
Choose a destination, investigate organisms and gather samples. Observe the world up close, return to the lab and use what you learn. Field research brings knowledge—and risk.
A spider’s web can turn a research trip into a rescue. Eve’s safety matters. Decide when discovery is worth the danger, and when it is time to bring her home.
THE NEXT CHAPTER IS COMING
Evolution Simulator is coming soon to Google Play. Leave your email for a launch update.
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